Partner with GraphoGame

At GraphoGame, we believe in the power of collaboration to shape the future of literacy education worldwide. By joining forces with organisations that share our vision, we can bring accessible, research-based learning tools to every child, empowering them to unlock their full potential.


Why partner with us?

  • Proven Impact: GraphoGame is backed by years of scientific research and has helped millions of children improve their reading skills worldwide.
  • Tailored Solutions: We work with governments, NGOs, educational institutions, and private organisations to create customised literacy programs suited to local languages and curricula.
  • Global Reach: We have partnerships in over 30 countries and are committed to bridging the literacy gap for children everywhere.
  • Sustainable Development Goals (SDGs): Partnering with GraphoGame supports SDG 4 (Quality Education) and SDG 17 (Partnerships for the Goals), ensuring sustainable and equitable learning opportunities for all.

Who we work with

We collaborate with a diverse range of partners, including:

  • Governments & Ministries of Education: Delivering scalable, research-based literacy solutions to national education systems.
  • Non-Governmental Organizations (NGOs): Reaching vulnerable and underserved communities with literacy support.
  • Universities & Researchers: Advancing the field of educational neuroscience and literacy education.
  • Corporate Partners: Creating impactful CSR initiatives that promote literacy and education.

See our partners


What we offer

  1. Localised Content Development
GraphoGame adapts to the needs of your region, offering language-specific games aligned with local education standards.
  2. Teacher & Parent Engagement
We provide resources and training to empower teachers and parents to effectively support children’s learning journey.
  3. Research Collaboration
Partner with us to contribute to groundbreaking literacy development and educational technology studies.
  4. Scalable Literacy Programs
Implement GraphoGame as a key component of national or regional literacy strategies.