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News

Ilkka Autio joins GraphoGame as its Head of Data and AI

Helsinki, Finland, April 1st, 2025. GraphoGame is thrilled to welcome Ilkka Autio as our new Head of Data and AI. With a deep background in data science, machine learning, and evidence-based product development, Ilkka brings a sharp focus on turning research into real-world results.

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News

GraphoGame joins the celebration of Unesco’s International Mother Language Day

Helsinki, Finland – 21 February 2025 – In recognition of Unesco’s International Mother Language Day on February 21, 2025, GraphoGame wants to pledge our support for linguistic diversity through multilingual literacy solutions in early literacy. This year, on the 25th anniversary of International Mother Language Day, we can celebrate a quarter-century of efforts to preserve linguistic diversity and promote mother tongues. This milestone emphasises the importance of language preservation in safeguarding cultural heritage, improving education, and fostering peaceful societies.

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News

Marius Lönnrot joins GraphoGame as its Head of Product

Helsinki, Finland, December 9, 2024 — GraphoGame is excited to announce the new Head of Product appointment, Marius Lönnrot. He is a visionary with decades of experience in digital product design and development and an inspiring dedication to ethical, impactful innovation.

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GraphoGame joins UNICEF’s Learning Cabinet driving impactful EdTech solutions forward

Helsinki, Finland – 21 November 2024 – GraphoGame, the trusted literacy platform with over 8 million users worldwide, is thrilled to announce its selection to join UNICEF’s Learning Cabinet: EdTech for Good. This recognition underscores GraphoGame’s commitment to transforming learning outcomes through evidence-based, scalable, and adaptable solutions.

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News

GraphoGame recognised for global impact in literacy education with selection to the HundrED Global Collection 2025

Helsinki, Finland, November 13, 2024—GraphoGame, the award-winning, evidence-based literacy app, has been honoured with a spot in the prestigious HundrED Global Collection 2025, an annual list celebrating the 100 most impactful education innovations worldwide. This recognition places GraphoGame among an elite group of educational tools that make a lasting difference in children’s lives globally.

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News

GraphoGame welcomes investment from Monttu Ventures to expand global literacy impact

Helsinki, Finland — November 11, 2024 GraphoGame, the award-winning literacy app dedicated to helping children worldwide learn to read, is excited to announce a new investment from Monttu Ventures. This support will empower GraphoGame to reach even more young learners and continue its mission of fostering literacy through gamified education.

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News

Literacy boost in Jamaican schools with GraphoGame-equipped tablet donation

Kingston, Jamaica, June 26, 2024 – Winsome Wishes for KIDS (WWKIDS) has significantly contributed to the educational development of Jamaican children by donating over 100 tablets equipped with the award-winning GraphoGame app to 23 schools across the island. The GraphoGame app, recognised with the 2023 UNESCO award, is a pivotal tool in enhancing early literacy skills, crucial for cognitive development and academic success.

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GraphoGame launched in Iceland and became the most downloaded App in record time, highlighting the importance of literacy

Reykjavík, Iceland – September 16, 2024 — GraphoGame, the award-winning literacy app, has made a strong entrance into the Icelandic market, quickly becoming the number one most downloaded app nationwide. This remarkable achievement underscores the significance of literacy skills in societies today and the growing demand for innovative educational solutions.

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Transforming children’s education with WWKIDS Dyslexia Workshops in Jamaica

Kingston, Jamaica, September 17, 2024 – Winsome Wishes for KIDS (WWKIDS) has announced the dates for their Dyslexia & Educational Learning Workshops on October 3rd and 4th in Jamaica! These workshops are designed to help parents and teachers discover practical, research-backed strategies for assisting children with dyslexia and other learning challenges. GraphoGame is proud to support this initiative and be part of this vital agenda for improving literacy in Jamaica.

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We bring researchers, educators and game developers together to solve the global challenge of illiteracy. 1 in 5 people cannot read, let's put an end to it.

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