What’s in store in the future in Brazil? New research, new content for GraphoGame

carlos-magno-vuwrqet_sce-unsplash

We are excited to present a three-part blog series featuring an exclusive interview with Augusto Buchweitz, Associate Professor of Psychology at the University of Connecticut. In this series, Professor Buchweitz delves into the fascinating history of how GraphoGame made its way to Brazil, its current availability and impact on children’s education, and the exciting developments planned.


Subtitle

GraphoGame is an academically researched learning game for teaching children early literacy skills. With 250 million illiterate children in the world and up to 10% of all people having dyslexia, teachers and schools struggle to provide the 1-on-1 support these children need.

GraphoGame produces analytics of the child’s decoding & phonics practice, allowing for parents and teachers to quickly react to bottlenecks in their learning.


GraphoGame

GraphoGame is an academically researched learning game for teaching children early literacy skills. With 250 million illiterate children in the world and up to 10% of all people having dyslexia, teachers and schools struggle to provide the 1-on-1 support these children need.

GraphoGame produces analytics of the child’s decoding & phonics practice, allowing for parents and teachers to quickly react to bottlenecks in their learning.

What’s in store in the future in Brazil? New research, new content for GraphoGame

We are excited to present a three-part blog series featuring an exclusive interview with Augusto Buchweitz, Associate Professor of Psychology at the University of Connecticut. In this series, Professor Buchweitz delves into the fascinating history of how GraphoGame made its way to Brazil, its current availability and impact on children’s education, and the exciting developments planned.

carlos-magno-vuwrqet_sce-unsplash

Subtitle

GraphoGame is an academically researched learning game for teaching children early literacy skills. With 250 million illiterate children in the world and up to 10% of all people having dyslexia, teachers and schools struggle to provide the 1-on-1 support these children need.

GraphoGame produces analytics of the child’s decoding & phonics practice, allowing for parents and teachers to quickly react to bottlenecks in their learning.


GraphoGame

GraphoGame is an academically researched learning game for teaching children early literacy skills. With 250 million illiterate children in the world and up to 10% of all people having dyslexia, teachers and schools struggle to provide the 1-on-1 support these children need.

GraphoGame produces analytics of the child’s decoding & phonics practice, allowing for parents and teachers to quickly react to bottlenecks in their learning.