The Unicef Learning Cabinet, launched today at UNICEF’s official Slush side event in Helsinki, highlights safe, impactful, and scalable EdTech tools that are changing the education landscape. Developed in collaboration with UNICEF, ARM, ADB, and other industry leaders, the EdTech for Good Framework ensures curated solutions meet rigorous standards in evidence, data security, and adaptability.
As a leader in literacy innovation, GraphoGame stands out for its extensive research foundation, multilingual offerings, which include 14 languages to date, and data-driven insights. Combining these elements, the platform delivers personalised learning experiences that empower children and address literacy challenges across diverse contexts.
Mervi Palander, CEO of GraphoGame, celebrated this milestone, stating:
“GraphoGame’s literacy platform is designed to support children’s early reading skills. With its robust research foundation, multilingual adaptability, and real-time learning analytics, GraphoGame empowers learners across diverse educational contexts, ensuring equitable access to quality education.”
“The Learning Cabinet is a vital initiative that brings together impactful EdTech solutions worldwide. At GraphoGame, we are proud to be included in the Learning Cabinet and contribute to this mission by making high-quality learning accessible to children everywhere. Together, we’re shaping a brighter future for education.”
GraphoGame was prominently featured during the launch event, which convened global EdTech decision-makers, investors, and innovators. Representing the company at the launch was Chairman of the Board Laura Koponen, Board Member Tamas Haimas, and COO Jesper Ryynänen, who engaged in discussions about advancing literacy and scaling impactful EdTech tools.
About UNICEF’s Learning Cabinet: EdTech for Good Framework
The Learning Cabinet is a curated platform of EdTech solutions evaluated through the EdTech for Good Framework. Developed by UNICEF, a technology company ARM, Asian Development Bank ADB, and transdisciplinary partners, the framework prioritises evidence, safety, and adaptability to address the needs of learners worldwide.
The EdTech for Good Framework is a comprehensive tool developed by UNICEF’s Global Learning Innovation Hub to identify and evaluate high-quality EdTech solutions that improve learning outcomes for children worldwide.
Key inputs into the EdTech for Good Framework were ADB’s “QESA Framework (Quality, Effectiveness, Scalability, and Affordability)”, UNICEF’s Pulse Check Report and research – mapping digital learning platforms in 184 countries, and UNESCO and UNICEF’s Gateways to Public Digital Learning government survey for national digital learning platforms.
Read more here: GraphoGame on Learning Cabinet
Photo courtesy of Unicef Innovation Hub.



